Speed up the creation of per light passes using the new “Light
Select” render pass. This allows you to create a single render pass to
represent all possible passes for lights linked to the render pass,
without the need to create individual diffuse, spec etc passes all
linked to the same light(s).
New Diagnostic render passes for outputting sampling information when using unified sampling (Samples, Error & Time).
New “core_texture_lookup2” texture shader. This is a updated version
of the original shader with more options for texture filtering, blurring
and the ability to attached different textures for different render
stages (finalgather, GI etc).
New “core_archlight” light shader. Based on the original
“wom_archlight” shader, this light shader attempts to be a physically
accurate light shader with support for IES light profiles.
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